Steven
Posts : 294 Join date : 2013-09-14 Age : 27 Location : United States, Central Standard Time
| Subject: Ambrose Odoru Sun Jan 12, 2014 5:46 pm | |
| Name: Ambrose Odoru
Age: 17
Birthdate: Fourth Day of the Seventh Month.
Gender: Male
Symbol: A golden eighth note on a black record.
Appearance: 5’6”, thin human. Pale skin. Blue eyes. Unkempt, golden blonde hair. Always wears a silver helmet that covers his entire head and with a black visor over his entire face. He wears a black collared leather jacket with a single gold vertical stripe running down the left side. He wears worn gray jeans and short black boots with gold straps. The only skin visible is his hands.
Personality: Extremely quiet and rarely speaks. Pensive and observant. Hard to read his emotions given his hidden face and silence. Unsociable and hates crowds. Lacks street smarts, but is otherwise intelligent. Tends to remain calm regardless of the situation.
History: Ambrose was born into a middle class family and had a rather uneventful early life. One thing his parents noticed was his interest in music. While he listens to any genre, he has a preference for electronica. As soon as he was old enough to walk, he could be found wherever there was music. His obsession with the art led to him being ostracized from other kids since he would always prefer to listen to music rather than socialize. This led to him being bullied, which pushed him to create his helmet. His parents eventually grew worried about his lack of a social life and shipped him off to Signal Academy in the hopes that the welcoming atmosphere present there would help him open up more. While it didn’t accomplish that goal, it did show him the evil present in the world in the form of Grimm. In order to please his parents, he decided to train to be a hunter and applied to Beacon Academy. He was accepted due to his outstanding test scores and creative thinking on the battlefield.
Strength: Since he avoids conversation, Ambrose is always watching his surroundings. This makes it hard to ambush him. His helmet has a night vision function. He is able to keep a steady pace throughout fights since he follows the beat of his music. His helmet also protects him from most head injuries.
Weakness: If anything gets on his visor that he can’t get off, he is effectively blind, since he refuses to remove the helmet. Doesn’t hear anything below normal speech levels since he listens to music so often. Blind to attacks from behind.
Semblance: Allegro – When activated, Ambrose’s heart beat races and those who are allied with him can feel its beat allowing the group to fight in perfect synchronization with him. The tempo he follows is quick, so the group he is with will feel compelled pick up the pace in their fighting as well. This can also be used to increase just Ambrose's fighting speed should he fight alone.
Weapon:
Name: Capriccio
Primary Form: Two golden dense metal balls about 3 inches in diameter that are attached to cords to allow them to function similar to yo-yos. The cord length is 15 feet.
History: Ambrose created this weapon when he learned that he was being sent to Signal Academy, basing them off of yo-yos due to his fondness for and skill with the popular toy.
Secondary Weapon:
Name: Dissonance
Primary Form: Ambrose uses speakers on the sides of his helmet as a sort of weapon. While they normally don't play music, he can turn them on at will using a button he attached to his right wrist. The speakers are always operating at full volume, thus allowing to momentarily stun assailants by blasting music/white noise without warning.
History: Ambrose created the speakers as an anti-bully mechanism when he was young. During his time at Signal, h learned that they functioned quite well as back-up weapons.
Last edited by Steven on Wed Jan 15, 2014 10:07 pm; edited 3 times in total | |
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Amber Moderator
Posts : 1680 Join date : 2013-09-11 Age : 32
| Subject: Re: Ambrose Odoru Sun Jan 12, 2014 6:40 pm | |
| To start, I'd like more detail almost everywhere. Beyond that, I honestly don't understand how subwoofers in... well, anything, would create shockwaves or anything that offer mobility or damage. They don't really put out all that much force. | |
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Steven
Posts : 294 Join date : 2013-09-14 Age : 27 Location : United States, Central Standard Time
| Subject: Re: Ambrose Odoru Sun Jan 12, 2014 9:40 pm | |
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Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Ambrose Odoru Tue Jan 14, 2014 9:34 pm | |
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Amber Moderator
Posts : 1680 Join date : 2013-09-11 Age : 32
| Subject: Re: Ambrose Odoru Thu Jan 16, 2014 9:27 pm | |
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Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Ambrose Odoru Fri Feb 21, 2014 6:37 pm | |
| - Spoiler:
Name: Ambrose Odoru
Age: 17
Birthdate: Fourth Day of the Seventh Month.
Gender: Male
Symbol: A golden eighth note on a black record.
Appearance: 5’6”, thin human. Pale skin. Blue eyes. Unkempt, golden blonde hair. Always wears a silver helmet that covers his entire head and with a black visor over his entire face. He wears a black collared leather jacket with a single gold vertical stripe running down the left side. He wears worn gray jeans and short black boots with gold straps. The only skin visible is his hands.
Personality: Extremely quiet and rarely speaks. Pensive and observant. Hard to read his emotions given his hidden face and silence. Unsociable and hates crowds. Lacks street smarts, but is otherwise intelligent. Tends to remain calm regardless of the situation.
History: Ambrose was born into a middle class family and had a rather uneventful early life. One thing his parents noticed was his interest in music. While he listens to any genre, he has a preference for electronica. As soon as he was old enough to walk, he could be found wherever there was music. His obsession with the art led to him being ostracized from other kids since he would always prefer to listen to music rather than socialize. This led to him being bullied, which pushed him to create his helmet. His parents eventually grew worried about his lack of a social life and shipped him off to Signal Academy in the hopes that the welcoming atmosphere present there would help him open up more. While it didn’t accomplish that goal, it did show him the evil present in the world in the form of Grimm. In order to please his parents, he decided to train to be a hunter and applied to Beacon Academy. He was accepted due to his outstanding test scores and creative thinking on the battlefield.
Strength: Since he avoids conversation, Ambrose is always watching his surroundings. This makes it hard to ambush him. His helmet has a night vision function. He is able to keep a steady pace throughout fights since he follows the beat of his music. His helmet also protects him from most head injuries.
Weakness: If anything gets on his visor that he can’t get off, he is effectively blind, since he refuses to remove the helmet. Doesn’t hear anything below normal speech levels since he listens to music so often. Blind to attacks from behind.
Semblance: Allegro – When activated, Ambrose’s heart beat races and those who are allied with him can feel its beat allowing the group to fight in perfect synchronization with him. The tempo he follows is quick, so the group he is with will feel compelled pick up the pace in their fighting as well. This can also be used to increase just Ambrose's fighting speed should he fight alone.
Weapon:
Name: Capriccio
Primary Form: Two golden dense metal balls about 3 inches in diameter that are attached to cords to allow them to function similar to yo-yos. The cord length is 15 feet.
History: Ambrose created this weapon when he learned that he was being sent to Signal Academy, basing them off of yo-yos due to his fondness for and skill with the popular toy.
Secondary Weapon:
Name: Dissonance
Primary Form: Ambrose uses speakers on the sides of his helmet as a sort of weapon. While they normally don't play music, he can turn them on at will using a button he attached to his right wrist. The speakers are always operating at full volume, thus allowing to momentarily stun assailants by blasting music/white noise without warning.
History: Ambrose created the speakers as an anti-bully mechanism when he was young. During his time at Signal, h learned that they functioned quite well as back-up weapons.
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