| Worldbuilding: RWBY Edition | |
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Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Worldbuilding: RWBY Edition Wed Feb 19, 2014 2:04 am | |
| Alright, so I had a thought. Since we're getting this whole worldbuilding thing rolling... I figure we could use some worldbuilding for the things we already have. So! Here's what I got for that. Want to describe the Beacon Academy Arena? Does it have a range for firearms? Bows? Both? Does it have an artillery range since the former two wouldn't last 5 seconds against most of our weapons? How about the cafeteria, or the cliffside area. Garden section? Courtyard? All those things. We aren't looking for super unique and original here, but it needs to be nice and well constructed.
I also am using this post to let people know, for those working on worldbuilding things, that you CAN create all manner of stuff. Organizations within Vale, shops, chain stores, faunus clothes stores, Grimm, etc. Not all of these warrant their own subsection of course, but they will be displayed in some fashion in their respected areas. The worldbuilding threads are gonna be rewritten to be more clear on some things now that I have fielded some questions, as well. | |
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MrManix
Posts : 181 Join date : 2013-09-11
| Subject: Re: Worldbuilding: RWBY Edition Wed Feb 19, 2014 9:49 pm | |
| Hell, I'd be willing to map out the whole school's layout. I've considered doing it for a while actually. Of course, I'd need a bunch of input from everyone here. | |
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Dakir
Posts : 798 Join date : 2013-09-11 Age : 103
| Subject: Re: Worldbuilding: RWBY Edition Wed Feb 19, 2014 10:34 pm | |
| - MrManix wrote:
- Hell, I'd be willing to map out the whole school's layout. I've considered doing it for a while actually. Of course, I'd need a bunch of input from everyone here.
I'd love to help contribute, and that's a damn good idea. | |
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Phoenix
Posts : 248 Join date : 2013-09-24 Age : 24 Location : England
| Subject: Re: Worldbuilding: RWBY Edition Thu Feb 20, 2014 10:56 am | |
| How 'bout an arena with tons of caged Grimm so students can try out their semblances and weapons, see how good they are. | |
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Captain Awesome
Posts : 426 Join date : 2014-01-06 Age : 28 Location : MI, United States
| Subject: Re: Worldbuilding: RWBY Edition Thu Feb 20, 2014 8:12 pm | |
| - Switchblade wrote:
- How 'bout an arena with tons of caged Grimm so students can try out their semblances and weapons, see how good they are.
I like it. Naturally, it'd be run by the teacher with the musket-ax that Weiss displayed her abilities to. | |
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Shortstop Enforcement Minion
Posts : 1268 Join date : 2013-09-14 Location : Earth... Probably
| Subject: Re: Worldbuilding: RWBY Edition Thu Feb 20, 2014 8:19 pm | |
| Captain, I'm pretty sure the only canon character from the series we will have on here is Ozpin. More likely we would have a modmin's teacher char run it. However, I don't even think we would have this arena, since we already have one. | |
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Captain Awesome
Posts : 426 Join date : 2014-01-06 Age : 28 Location : MI, United States
| Subject: Re: Worldbuilding: RWBY Edition Thu Feb 20, 2014 8:24 pm | |
| "OFFICIAL RWBY CHARACTER do not exist in this world except: Ozpin, Glinda and professors." Professors, homie. | |
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Kooplah Head Admin
Posts : 1380 Join date : 2013-09-05
| Subject: Re: Worldbuilding: RWBY Edition Thu Feb 20, 2014 10:30 pm | |
| - Captain Awesome wrote:
- "OFFICIAL RWBY CHARACTER do not exist in this world except: Ozpin, Glinda and professors."
Professors, homie. This is correct, however I do suggest and encourage the creation of new teacher NPCs. The main reason we only barely use these canon ones is that we know very little about them, and their personality. I'd rather not see a canon character roleplayed then watch the show and it turns out they're completely different, or some such. | |
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Daemonblade
Posts : 185 Join date : 2013-09-19 Age : 26 Location : Spalding, England
| Subject: Re: Worldbuilding: RWBY Edition Fri Feb 21, 2014 4:13 am | |
| - Shortstop wrote:
- However, I don't even think we would have this arena, since we already have one.
As far as I'm aware, the arena we have currently is used to practice sparring, as well as a little weapons testing. This would be more like a serious combat arena with Grimm to train against, which makes sense considering that students are supposed to be training to fight Grimm, not other people. We're hunters, not soldiers, so I'd say it would be a pretty good idea to have an arena for fighting Grimm. Plus we could make it a lot more sturdy so that people have the chance to use their abilities at full strength, some of which would otherwise completely demolish the current arena. | |
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Shortstop Enforcement Minion
Posts : 1268 Join date : 2013-09-14 Location : Earth... Probably
| Subject: Re: Worldbuilding: RWBY Edition Fri Feb 21, 2014 11:29 am | |
| Seeing how the arena we already have doesn't have much description, I would assume that it already is suppose to be sturdy so the char's don't destroy it. I feel like it wouldn't be that hard to just say that the arena we have already had those Grimm in cages and people just didn't use them. | |
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Daemonblade
Posts : 185 Join date : 2013-09-19 Age : 26 Location : Spalding, England
| Subject: Re: Worldbuilding: RWBY Edition Fri Feb 21, 2014 1:35 pm | |
| I get what you're saying, and I agree with it to an extent, but I still think it would be nice to have two different arenas- a casual one for sparring and practice, and a more serious one for real life-or-death fights. With regards to the sturdiness of the current arena I have to admit that you're probably right on that one, as we have yet to really find out what it looks like. However, I could still name a few semblances or weapons that could demolish anything less than a nuclear bunker. | |
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Shortstop Enforcement Minion
Posts : 1268 Join date : 2013-09-14 Location : Earth... Probably
| Subject: Re: Worldbuilding: RWBY Edition Fri Feb 21, 2014 1:56 pm | |
| I feel like those semblances seem over-powered to me. But if they can do that, I think that the people who have them are able to control it so it isn't that damaging. I feel like if they used it, it would be more only during a plot taking place somewhere else rather than just fighting a Grimm in a controlled environment. | |
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Daemonblade
Posts : 185 Join date : 2013-09-19 Age : 26 Location : Spalding, England
| Subject: Re: Worldbuilding: RWBY Edition Fri Feb 21, 2014 2:19 pm | |
| My character Nathaniel has one of those 'OP as hell' abilities, but because of this I only intend on using it in a single plot, which I will be running. It's more of a badass legacy than an ability he'd actually use in combat, because when he enters the state he loses all humanity and is fuelled by nothing more than the need to kill- and unlike other people who say this about their characters and then never act on it, he really does kill his own friends. One teammate has already fallen that way.
So... most of that was irrelevant, I simply enjoy talking about my characters. My real point is that, although I control Nathaniel with this, there are other people with access to the same level of power and I have no idea whether they'd adhere to the restrictions or not. Nathaniel gains what could be likened to the strength of a god, and the fact that this strength cannot be regulated either in or out of character is another reason why I can't use it- not all abilities can have their power dampened. | |
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Shortstop Enforcement Minion
Posts : 1268 Join date : 2013-09-14 Location : Earth... Probably
| Subject: Re: Worldbuilding: RWBY Edition Fri Feb 21, 2014 2:36 pm | |
| Honestly, we only need one arena. You can say that it has the walls with the strength of a nuclear bunker. You can say that there are cages of Grimm that can be used in it to fight. You can say these things because it hasn't had actual details about it previously stated. That is why we only need the one. | |
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Daemonblade
Posts : 185 Join date : 2013-09-19 Age : 26 Location : Spalding, England
| Subject: Re: Worldbuilding: RWBY Edition Sat Feb 22, 2014 2:39 pm | |
| I disagree. The moment you throw in an unpredictable element like a few uncaged Grimm you risk upturning everything. If we allowed Grimm into the arena it would turn into a complete mess. Everybody would be forced to fight them (because Grimm aren't polite enough to pick sparring partners, they simply attack everyone) and it would just turn into a massive combat thread. If you add Grimm to the standard arena, people would no longer be able to use it for things such as sparring and weapons practice. Besides, having a separate arena for Grimm would likely turn it into a scenario where people have to take turns to go in and fight them- which is nice because people can start using the really serious powers which they couldn't when surrounded by too many bystanders.
I like the idea of being able to fight Grimm in an arena, but I'd like to be able to still do what we do in the current one. Stick live targets in the same arena and that's all it would ever be used for. | |
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Shortstop Enforcement Minion
Posts : 1268 Join date : 2013-09-14 Location : Earth... Probably
| Subject: Re: Worldbuilding: RWBY Edition Sat Feb 22, 2014 6:05 pm | |
| Grimm in CAGES. Let me be clear, they aren't roaming free the entire time in the arena. They are let out for the person using the arena for that purpose. I doubt we would have problems of them fighting people that are sparring at the same time, because the arena isn't used much anyways. People have threads that are specific to their fight and only their fight, so they don't have people interrupting it. We used to have an ongoing thread for the arena, but people stopped really using ongoing threads because there a bit of a pain to figure out the timeline. | |
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Daemonblade
Posts : 185 Join date : 2013-09-19 Age : 26 Location : Spalding, England
| Subject: Re: Worldbuilding: RWBY Edition Sun Feb 23, 2014 4:58 am | |
| That pretty much explains it then. The last time I checked on the arena it was still an ongoing thread, so what I was worried about was that letting a few Grimm out would wreck the thread entirely. If it's all specific threads nowadays then I understand your point and I can't really see it being an issue. - Shortstop wrote:
- Grimm in CAGES. Let me be clear, they aren't roaming free the entire time in the arena.
Grimm may live in cages, but they have to be let out of the cages in order for you to fight them. Once you did this, they would very much have free reign of the arena. | |
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Shortstop Enforcement Minion
Posts : 1268 Join date : 2013-09-14 Location : Earth... Probably
| Subject: Re: Worldbuilding: RWBY Edition Sun Feb 23, 2014 2:05 pm | |
| You let them out, and then the person who was suppose to fight them, fights them. The person defeats them = no more Grimm outside of cages. Bim, bam, done. Edit: - Daemonblade wrote:
- My character Nathaniel has one of those 'OP as hell' abilities, but because of this I only intend on using it in a single plot, which I will be running.
Just looked at your profile for Nathaniel. I don't see where your OP ability is, you might want to actually have it written down so you know that the mods/admins approve of it. | |
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